UV Unwrapping and Texturing an object in Blender

Modelling, Texturing

This is the second part of my tutorials on rendering using the cycles rendering engine in Blender. In this part we continue from the previous tutorial where we made a simple floor with grid and lighting effect underneath. Now we will build a simple wall that we can effectively UV Unwrap, texture with a realistic metal texture material and then add a roof containing lights to give a final rendered output that looks pretty realistic considering the little work involved in creating this, the whole scene took less than an hour. Although far from finished it gives a good starting to point to develop the model further should you wish.

You can download the project file here.

UV Unwrapping in Blender

UV Unwrap and texture of corridor scene in Blender

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