Luke Skywalker Lightsaber

Modelling, Sci Fi

This tutorial is a good one for beginners when it comes to modelling, but it also covers some more advanced Node Editing to create the light and texture effects, as well as composite editor for post processing.

This is a 2 part tutorial, the first part covers the modelling process of the lightsaber, the second part will cover the lighting of the scene, texture creating using cycles rendering engine, and then the setup for the final render.

lightsaber

The modelling process is very straight forward, we will start with a simple cylinder primitive and extrude it along the profile of our reference image. Once this is done, there’s some smoothing to be done and fixing of the sharp edges on the smooth surface. Finally there’s some small modelling details that we will do to finish off the lightsaber.

lightsaber_render2