X-Wing rendered with Blender

Star Wars X-Wing – Part 4

Modelling, Sci Fi

In this part of the tutorial series we will add some basic textures to our model using Blender’s built in texturing and colouring features. This will begin to give our model more realistic look and allow us to start blocking out the larger areas of colour so when we come to UV Unwrapping later and painting the model in a paint program we have a good idea what should be where.

Part 1
Part 2
Part 3

Progress of X-Wing model after creating the basic features

Star Wars X-Wing – Part 1

Modelling, Sci Fi

Here’s Part 1 of my Star Wars X-Wing Tutorial. I’m sorry I haven’t done a complete tutorial on the Star Wars Imperial Star Destroyer, the project is just too large and detailed to really produce an effective tutorial for. However, by following along with this X-Wing tutorial you will create a really cool model, and it will tach you pretty much all the techniques I used to create the I.S.D. So here’s part 1 where we will cover setting up the reference imagery and beginning to model our basic fuselage shape.

UV Unwrapping and Texturing an object in Blender

Modelling, Texturing

This is the second part of my tutorials on rendering using the cycles rendering engine in Blender. In this part we continue from the previous tutorial where we made a simple floor with grid and lighting effect underneath. Now we will build a simple wall that we can effectively UV Unwrap, texture with a realistic metal texture material and then add a roof containing lights to give a final rendered output that looks pretty realistic considering the little work involved in creating this, the whole scene took less than an hour. Although far from finished it gives a good starting to point to develop the model further should you wish.

You can download the project file here.

UV Unwrapping in Blender

UV Unwrap and texture of corridor scene in Blender